Mog or Die officially lets players unlock and roll powerful abilities, but the public description does not name the current Ability pool. No named Ability, rarity, effect, cost, or probability is included here without a current in-game label or corroborated walkthrough. This keeps the list useful when the game changes and prevents another simulatorās data from becoming a false answer.
Currently documented Ability index
A named entry belongs in the index when the current game displays a name and effect, and the result can be tied to the correct Universe 10571722689. Unsupported fields stay blank. A complete-looking list built from guesses is worse than a clearly dated known list.
Read an Ability roll
Before pressing roll, record the current Ability, equipped state, currency balance, displayed cost, and any warning that the old option will be replaced. After pressing once, capture the new name, exact effect text, rarity label if present, and whether it is automatically equipped.
Do not treat color as rarity without a label. Do not convert a percentage into odds unless the menu identifies it as roll probability. A percentage can describe effect strength, activation chance, cooldown reduction, or another property.
If the result shows only an icon, open its detail panel. Use the gameās spelling and capitalization. Similar icons can represent different effects after an update.
Classify by player use
Collection utility
Effects that change movement, pickup access, progress, or safety should be tested on the ordinary Milk, Hammer, Picture Frame, and Water route.
Battle utility
Effects that mention comparison, challenge, defense, or outcome need full four-stat and opponent records before being ranked.
World utility
Effects tied to Risk Zones, events, Golden collectibles, or Mog Drops must be tested inside and outside the relevant condition.
Recovery utility
Effects that help after a reset should be checked after an actual run boundary and compared with the same starting profile.
An Ability can fit more than one role, but the exact text should support each label. Do not assign ābossā or āPvPā value because an animation looks aggressive.
Compare two Abilities fairly
Choose one repeatable objective: a four-item collection circuit, a willing low-stakes battle, an identified special NPC, or a measured Risk Zone route. Record your stats, Genetics, event state, and server. Complete the objective with Ability A, then change only the Ability and repeat with B.
Compare success conditions rather than visual intensity. Measure the exact field the text claims to change: time, stat result, distance, cooldown, reward, survival, or another visible outcome. Repeat several times when random events or contested players can interfere.
If an Ability affects MOG BATTLES, include all four values and fate outcome. If it affects rewards, use before-and-after balances or inventory. If it affects a boss, name the encounter only after its identity is verified.
Decide whether to keep or reroll
Keep the option when its exact effect supports the next part of the run, its condition is realistic, and replacing it would consume scarce currency. Reroll when the effect cannot activate in your planned route, conflicts with the chosen Genetics, or the current menu gives a clear affordable path to another option.
Do not reroll merely because a community tier graphic lacks context. A broad utility effect can be more valuable for a beginner than a specialized effect that assumes a named boss, high bounty, or contested zone.
Set a spending limit before starting. The public sources do not publish odds or guarantees. Once the limit is reached, use the result you have and rebuild MogPoints through confirmed methods rather than chasing a remembered color.
Verify persistence
Check the equipped Ability after closing the menu, after one battle, after being SPARED, after being MOGGED, and after rejoining when those events occur naturally. Record unlock state separately from equip state. An Ability may remain owned but become unequipped, or it may belong only to the run.
The public āunlock and rollā wording suggests ownership and random selection but does not establish permanence. Do not promise that a paid roll survives a reset until the current build demonstrates it.
Avoid false Ability lists
Reject a list that lacks the exact game identity, date, in-game screenshots, or effect text. Search results for āMogā can refer to unrelated games. A video title alone is not enough when the footage does not show place ID, creator, or recognizable UI.
Do not copy names from chat without seeing the option. Player nicknames for effects can be useful aliases later, but the canonical entry should use the gameās current label.
Abilities list FAQ
How many Abilities are there?
No complete verified count is public in the sources checked. Count only options visible in the current pool and date the record.
What are the roll odds?
No official odds were found. Use probabilities only when the current menu or a developer-owned source states them.
Can I equip more than one Ability?
The public description does not state slot count. Read the live equip panel and verify whether a new roll replaces or adds.
Source and confidence
The rollable Ability system is Official, checked August 27, 2026. The named roster and all entity-level fields need in-game testing.